AMD's FSR Redstone: A Game-Changing Update, But Not for All?
AMD is doubling down on its stance: FSR Redstone, the highly anticipated update, is exclusively designed for Radeon RX 9000 series graphics cards. This confirmation comes from a recent promotional post for Call of Duty: Black Ops 7, reiterating the December 10th release date and linking the new features to the RDNA 4 architecture.
But here's where it gets interesting: AMD hints that not all games will offer the full Redstone experience. The fine print reveals that 'feature availability varies by title,' suggesting that game developers will pick and choose which Redstone modules to implement. This flexibility was already observed in the Call of Duty game, but it's now clear that this modular approach is intentional.
FSR Redstone comprises four key components: an enhanced FSR upscaler, machine learning-powered frame generation, Ray Regeneration for ray tracing, and Neural Radiance Caching for improved lighting. However, AMD clarifies that games promoting 'AMD FSR Redstone' may only include some of these features, depending on the game's existing capabilities and developer choices.
With AMD consistently emphasizing Redstone's exclusivity to RX 9000 cards, it seems unlikely that older generations will ever get this upgrade. The question remains: why the long wait if the features will be limited on a per-game basis?
Could AMD's FSR Redstone source code hold the key to unlocking its potential on older architectures? Interestingly, FSR 4, also exclusive to RDNA 4, had a special version for older GPUs, but AMD remains silent on why this wasn't the case for Redstone.
What do you think? Is AMD's strategy fair, or should older hardware get some love too? Share your thoughts in the comments below!